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Besides, the most talked about things before the game launched was the units available to play. We not only just get 3 factions to play in the game, we got 9 faction to play with. 3 is the main faction, the other 6 is sub factions, 2 for each. But each new faction doesn't add much units. But I was impressed by the epic units (just below pic). While the epic units is expensive and only one can be built at a time, but when it is deployed it can turn the battle in your favour. It is good when you are losing or when you find yourself difficult in attacking enemy defences. And it can crush tanks!!!!
We're playing Command & Conquer not just for the campaign, but also for the Skirmish mode and the Multiplayer mode. Both mode are virtually the same, just that the Skirmish is against the AI and the Multiplayer is against the worldwide player. I found something frustrating about the Multiplayer mode, is that is difficult to connect to server, it might caused by slow streamyx connection.The latest addition to the series is the Global Conquest mode (below). The goal is simple, wipe your enemy off the map. But it was difficult to conquer the Earth full of Tiberium, it tooks some time to get used to the mode.
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Finally, I have to conclude the review. My verdict is, while the game doesn't change the core gameplay very much, but it's still the traditional RTS game should be. As for the fans of the series, this will suck you in for hours for the game, and nothing can stop you. It simply addictive.
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Pros: great story to tell, same old C&C, movie-like cutscene is back, Kane is still like a maniac, 6 sub factions, awesome epic units.
Cons: story in campaign feel disjointed, nothing new to the units, sub factions are same as main factions.
Final Score: 8.5/10
2 comments:
Wah, En, I just can't understand why you asked me to read this blog. What make you think that your old sis would understand a single word you posted about this game? Aiyo.....
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